Titanic Escape Simulator Achievements: All 11

The full list

Eleven achievements, no hidden ones, no grind. Unlock rates below are the global figures Steam publishes, read on 27 August 2026 — they shift slowly as more people play, so treat them as a snapshot rather than a constant.

#AchievementHow it unlocksOwners
1My StoryComplete the prologue80.2%
2The ArrivalComplete Level 156.5%
3The Gilded CageComplete Level 240.9%
4The Shadows & DustComplete Level 324.9%
5The AlibiComplete Level 419.2%
6The Cult of ThothComplete Level 516.1%
7The Cold FrequencyComplete Level 613.9%
8The SinkingComplete Level 711.2%
9The Thieves in the NightReach the second ending10.2%
10The Greater GoodReach the third ending5.4%
11The ExecutionerReach the first ending5.3%

What the list tells you

There is nothing to miss. Every achievement is awarded for progress. No collectible hunts, no combat challenges, no speedrun timers, no difficulty-locked entries. If you play the game through, eight of the eleven arrive on their own.

Only the endings need a second look. The last three are the whole of the completionist task, and they are mutually exclusive within a single playthrough — you reach one ending per run. That means 100% requires reaching Level 7 three times, or reloading from a save made before the final choice if the game permits it. Whether it does is not documented by the developer, and this site has not verified it, so plan for the slower route.

The endings are rarer than finishing the game. Note the arithmetic: 11.2% of owners complete Level 7, but the three ending achievements sum to 20.9%. That total exceeds the completion figure because some players have unlocked more than one ending — evidence that people are going back for them, which in turn suggests replaying the finale is practical.

The 100% route

  1. Play the game through once, which delivers achievements 1-8 plus whichever ending you choose.
  2. Before the final choice, if you can make a manual save, do it — this is the point everything else hangs on.
  3. Return for the two remaining endings.

The endings page covers what is known about the three outcomes and, just as importantly, what is not.

Difficulty in practice

None of these are skill checks. The obstacle at launch was stability rather than challenge: Patch 1.0.1 fixed a progression-blocking bug at the Sinclair’s Room doorknob that could leave a player unable to move, which is the sort of thing that ends an achievement run through no fault of the player. Update before a completion attempt. See patch notes.

Steam context

The game supports Steam Achievements and Family Sharing, and is single player only — there are no co-op or online achievements to worry about. Achievement progress is per account in the normal way.

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